Techsprech Lexikon

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A

B

Blacklisting

Bloatware

Blockdefinitionsdiagramm

BPMN

Braindumping

Brain-Netting

Brainstorming

Brainwriting

Brown Bag Meeting

Bugfix

Bugfixlog

Bugtracker

Burn-Down-Chart

Business Analyse

Business Case

C

Cache Miss

Capture and Replay

Chancenmanagement

Change Control Board

Change Fatigue

Changelog

Chaos Engineering

Checkliste

Citizen Developer

Classifier

Clean Code

Clever Code

Code Golf

Code Ownership

Code Review

Code-Duplikat

Code-Kata

Code-Smell

Codeüberdeckung

Coding Dojo

Collaboration

Commitment

Compiler

Continuous Delivery

Copy and Paste Programmierung

CPRE

Crapware

Crowdsourcing

D

Daily Build

Daily Scrum

Dauer

Dead Code

Deadline

Definition of Done

Definition of Ready

Delegation Poker

Design Debt

Design Sprint

Developer Velocity

DevOps

Digital Design

Digital Design Professional

Dokumentenanalyse

Downgrade

Dragon-Dreaming-Methode

E

Early Adopter

Eat-that-Frog-Methode

Effectuation

Eisenhower Matrix

Elevator Pitch

Entscheidungsbaum

Entscheidungsgremium

Entscheidungsmatrix

Entscheidungspunkt

Entscheidungstabelle

Entwicklungsteam

Epic

ESVP

Extreme Programming

F

Facilitator

Failing Forward

False Positive

FAQ

Feature

Feldbeobachtung

Fertigstellungsgrad

Fist to Five

Fit for Purpose

Fluktuation

FOMO-Effekt

Frage

G

Gantt-Diagramm

Geek

Gesetz von Amara

Gesetz von Conway

Glossar

Gold Plating

Good Practice

GPM

Groupthink

H

Hack

Hacker

HIPPO-Effekt

Historische Daten

Hotfix

How-Now-Wow-Matrix

Hybrides Projektmanagement

Hype-Zyklus

I

ICB

Idea Napkin

Ideation

IIBA

Impact Mapping

Impediment

Inkrement

Innovation Lab

Insourcing

Internes Blockdiagramm

IPMA

IREB

IT-Compliance

Iteration

Ivy-Lee-Methode

J

Jigsaw-Methode

Job Story

Jour fixe

Joy of Use

K

Kaizen

Kano-Modell

Karneval Retrospektive

Key User

Kick-off-Meeting

KISS-Prinzip

Klickdummy

Konfigurationsmanagement

Konsortium

Kopfstandtechnik

Kudos

Kulanz

L

Lastenheft

Lean Coffee

Legacy Code

Lenkungsausschuss

LeSS

Lessons Learned

Low-Code-Entwicklung

M

Magische Dreieck

Make-or-Buy-Entscheidung

Meilenstein

Meilensteinplan

Metrik

Minifier

Minimum Viable Product

Misuse Case

Mob Programming

Mock-Objekt

MoSCoW-Methode

Murphys Gesetz

N

Nerd

Netzplan

Nightly Build

No-Code-Entwicklung

Not-to-do-Liste

O

Offboarding

OKR

Onboarding

Open Space

OPM3

Organigramm

Osborn-Checkliste

Overengineering

P

Pair Programming

Pair Working

Paretodiagramm

Patch

PDCA-Zyklus

Peer Review

Personal Scrum

Personas

Perspektivwechsel

Planning Poker

PMBOK

PMI

PMO

Pomodoro-Technik

Pre-Alpha-Version

Pre-Mortem

Pretotyping

Priorisierung

Product Owner

Produktvision

Produktziel

Projekt

Projektabbruch

Projektauftrag

Projektdefinition

Projektdurchführungsstrategie

Projektitis

Projektmerkmal

Projektorganisation

Projektphase

Projektplan

Projektsponsor

Projektstart

Projektstatus

Projektsteckbrief

Projektstrukturplan

Projekttyp

Projekttypvariante

Prompt Engineering

Prototyp

Proxy User

Pugh-Matrix

Punktabstimmung

Q

Quality Gate

R

RACI-Matrix

Ransomware

Refactoring

Release

Release Candidate

Release Management

Release Notes

ReqIF

Requirements Engineering

Reverse Brainstorming

Reverse Engineering

Reverse Mentoring

Review

Revisonssicherheit

Risikomanagement

Risikomatrix

Roadmap

Round-Robin-Brainstorming

ROTI-Feedback

Rückwärtsrechnung

S

Schatten-IT

SCAMPER

Scope

Scope Creep

SCORE-Modell

Scrum

Scrum Accountability

Scrum Artefakte

Scrum Events

Scrum Guide

Scrum Master

Scrum Meeting

Scrum of Scrums

Scrum Retrospektive

Scrum Rollen

Scrum Sprint

Scrum Team

Scrum Werte

Scrumbut

Shelfware

Small Starfish Retrospektive

SMART-Formel

Social Loafing

Softwareeinführung

Softwareentwurf

Spaghetti-Code

Spezifikation

Spike Story

Sprint Planning

Sprint Review

Sprint-Ziel

SRS

Stakeholder

Stakeholder-Matrix

Stakeholderanalyse

Stakeholderidentifikation

Stakeholderkommunikation

Stakeholdermanagement

Standup Meeting

Starbursting

Starfish Retrospektive

Start-Stop-Continue-Retrospektive

Start-Stop-Retrospektive

Stichtag

Story Points

Strukturdiagramm

Stub

SWEBOK

Synergieeffekt

Syntax Highlighting

Systemkontext

T

Tailoring

Taskboard

Team Estimation Game

Technical Story

Technische Schulden

Timebox

Timeline Retrospektive

Traceability

Traceability Matrix

Trusted Advisor

Trystorming

Turing Award

Twin Peaks Model

U

UML

UML Komposition

UML Vererbung

Ungewissheit

Update

Upgrade

Use Case

Use Case 2.0

Use Case Diagramm

User​

User Experience

User Interface

User Story

User Story Mapping

UX Writing

V

V-Modell

V-Modell 97

V-Modell XT

V-Modell XT Bayern

V-Modell XT Bund

V-Modell XT Bw

V-Modell XT Kern

V-Modell XT ORG

V-Modell XT Rollen

Vegas-Regel

Velocity

Velocity Chart

Velocity Offset

Verhaltensdiagramm

Version

Versionsmanagement

Vier-Augen-Prinzip

Vorgehensbaustein

Vorwärtsrechnung

VUKA

W

Walk and Talk Meeting

Walking Skeleton

Walkthrough

Walt Disney Methode

Weit e.V.

Whiteboard Coding

White Label

Whitelist

Win-Win-Situation

Wireframing

Wochenbericht

WOOP-Methode

Workation

Workflow

Worst Practice

X

XYZ-Analyse

Y

YAGNI-Prinzip

Yerkes-Dodson-Gesetz

Yottabyte

Z

Zeitplanung

Ziel

Zielbeziehungen

Zieldiagramm

Zielgruppe

Zielkonflikt

Zoom Fatigue

Zustandsdiagramm